Overwatch Uprising with Friends [PC Gameplay]

Completing the Normal difficulty of the new Overwatch ‘Uprising’ DLC, with a bunch of friends on PC. We played the All Heroes option, and this was actually the final attempt of the day, after failed attempts at completing Hard difficulty, haha. Apologies about the technical issues: my mic volume was way too low, and the constant frame drops during crucial moments. To be clear, this was recorded with OBS, so I’ll have to experiment to figure out how to get smooth recordings for games like this. This was definitely a learning experience for future recordings of this style! I hope you’re able to endure the technical stuff, and if you did, thanks for watching!

Players were: BadBigby (Callum) as Widowmaker, GameTripp (Cheri) as Ana, Falconman624 (Noah) as Orisa. And of course, myself, JusticeSoulTuna, as Soldier 76.


Follow me on Twitter: @JusticeSoulTuna
Patreon: http://www.patreon.com/justicesoultuna
Twitch: http://twitch.tv/justicesoultuna
Like me on Facebook: http://www.facebook.com/justicesoultunapage
My WordPress Blog: https://justicesoultuna.wordpress.com/
My Tumblr: http://justicesoultuna.tumblr.com/
Donation Link: http://tinyurl.com/donateJST

SFV s2- Juri New Crush Counter Punishes (V-Skill Cancel + EX Extension)

STREET FIGHTER V_20161223173033

These are several options Juri has for Crush Counter punishes in SFV season 2, which utlize her new V-Skill and EX extensions. I also mixed in some old combos that still work, just so you’re aware of the many things she can do with all of her special moves in season 2. Hope you find this useful!

Thanks for watching and be sure to drop a Like if you enjoyed it!

Music is:
New Wave Hookers, from Hotline Miami 2

Follow me on Twitter: @JusticeSoulTuna
Patreon: http://www.patreon.com/justicesoultuna
Donation Link: http://tinyurl.com/donateJST
Like me on Facebook: http://www.facebook.com/justicesoultunapage
My WordPress Blog: https://justicesoultuna.wordpress.com/
My Tumblr: http://justicesoultuna.tumblr.com/

My TOP 10 Best Plays Of 2016

top-10-plays-2016-thumb

Bringing together the best moments I’ve had in gaming these year, across the various games I’ve played and done awesome things in! Thanks for watching, and be sure to drop a Like if you enjoyed the video!

The games in order of appearance:

BlazBlue Chronophantasma Extend (Xbox One)

Titanfall 2 (Xbox One)

Call of Duty: Infinite Warfare (Xbox One)

DOOM (Xbox One)

Overwatch (PC / Xbox One)

Call of Duty: Black Ops III (Xbox One)

Killer Instinct (PC / Xbox One)

Street Fighter V (PS4)

Music is:

Overseas, by Liberty Island (Kamino K Remix).

Link: https://www.beatport.com/track/liberty-island-kaimo-k-remix/3511570

Follow me on Twitter: @JusticeSoulTuna

Patreon: http://www.patreon.com/justicesoultuna

Donation Link: http://tinyurl.com/donateJST

Like me on Facebook: http://www.facebook.com/justicesoultunapage

My WordPress Blog: https://justicesoultuna.wordpress.com/

My Tumblr: http://justicesoultuna.tumblr.com/

Honest Front-to-Back Impressions of Infinite Warfare Beta [PS4]

I discuss my feelings on all the features of the Infinite Warfare beta, and how I feel about the game overall.

*FULL WORD COPY BELOW*

(Also found on r/InfiniteWarfare: https://www.reddit.com/r/Infinitewarfare/comments/57ly1v/honest_fronttoback_impressions_of_iw_beta_day_2/)

Hey everyone, I thought i’d try and gather everyone’s thoughts and impressions into a somewhat comprehensible format, and try and bounce ideas off each other. To start with, I’ll make it real easy for you to understand where I’m coming from:

I started with COD4. Played every COD since and got 10th/Master Prestige in MW3, BOII, Ghosts, AW and BO3. MW2, MW3 and AW are my favorites, and Ghosts has a special place in my heart too. I enjoyed BO3 but had issues with the inconsistency of the experience. I did love the concepts, the gameplay and the guns though, and Spectre kept me interested. With that out of the way, here we go.

I’m liking IW so far. MORE than anything, im just damn happy to have a new COD to play. Halo 5 MP didn’t do it for me (but I loved the campaign), I’ve never liked Destiny MP, and Overwatch is only fun with friends. I only mention these games cause they’re the only other main shooters out right now, so no hate to them, I just can’t enjoy their multiplayers. With COD IW, it’s finally a game I know I can enjoy on my own. My main console is Xbox, but like many others I grew up on PS, so I have a PS4 too. This is the first time I’ve played COD on PS since MW2. Now let’s get into the overview:

Gameplay: Make no mistake, this IS Ghosts’ sequel, in so many ways. The pacing, the movement, the announcements and team mate callouts (which im happy to see return!). It’s definitely not for everyone, and the odd mix of Ghosts and BO3, as well as newer elements, will take some getting used to. But since this is the beta, we only have a snapshot of what’s to come. But overall im warming up to it. Like I said, just happy to have COD back.

Guns: Cool enough. Different variety for everyone, as usual. I would NOT try to use the starting assault rifle too much cause it’ll skew your impression of the game. It’s not that powerful and you’ll be outgunned by SMGs and the burst rifle most of the time, until you get the 3rd AR (KBAR), which IMO is really good. The classic weapons are a nice touch, and I can’t wait to see the full extent of the guns. Like most Infinity Ward games, I’m sure there’ll be an OP SMG and an OP burst rifle, haha.

Rigs: Sort of like specialists, but they seem less prevalent when it comes to their super usage, which I’m ok with. Not a fan of only being able to swap head and body; I seriously miss the full customization in AW, but I guess that’s AW’s thing now. Not sure how balanced their abilities all are, but none so far seem dominating or unstoppable, but then again we haven’t seen all the Rigs yet. Rigs lack the personality of specialists, but from the range of voices I hear, we might be able to choose gender and/or voice, which is nice.

General aesthetic: I personally love the space and future theme. I get that a lot of people are tired of it, just as they got tired of the ‘modern warfare’ theme, but as a lover of shooters and sci-fi, I’m all in with this. I think the ability to choose factions is awesome for 2 reasons. 1: It brings back the multiple faction concept of previous COD games, even though the 2 ‘teams’ are just SDF and UNSA. 2: it’ll be cool to see what unique rewards you get per faction, as well as the unique voice overs and so on. It’s things like this which make a new COD game memorable, so it’s a nice addition.

Connectivity: Ok, this is what you were looking for. It is NOT good enough, not yet. When it works, it feels good. The ‘TTK’ (time to kill) is short, mostly. It feels long when you’re shooting someone forever and they don’t die, but you get melted instantly. But it is genuinely short when all shots are on point, AND when the hit detection works too. Having visible health bars is new and weird, but it’s going to make a lot of this way more obvious, so there’s a conversation to be had about that.

It’s easy to point the finger at any one game for this, but honestly I’ve experienced it in every COD since COD4. Latency is always a sour spot, and it’s hit or miss depending on the player. Hell, it might even be possible that the game you like in the series is dependent on whether you had bad latency. It needs to be fine tuned for sure, because a mix of moving hitboxes, somewhat inconsistent hit detection and general lag made BO3 near unplayable for me, but I have high hopes for this game so I don’t want that to happen again. My experiences with AW and Ghosts were stellar, and only on occasion would bad latency lead to a bad experience, but that’s only my personal thoughts. REMEMBER, this is a beta for IW (or demo, or preview or whatever you wanna call it), so it’s not too late for them to put the finishing touches on.

Summary: I like IW so far. Day 1 was rough cause like many others I didn’t even get to play for hours, and even after 1 game I’d be sitting at the menu for minutes at a time. My first COD beta experience was BO3 on Xb1 and tbh that was a damn good beta, so I’m interested to see what IW on XB1 next week will be like. I was nearly put off this game completely by the awful latency and the feeling that im dying after shooting first (what put me off BO3), but I want to like this game and I want to get better at it. There are SO MANY ISSUES that need ironing out, like every other COD game at launch, and I think most people have valid criticisms/concerns about this beta and the overall game. I firmly believe that this game will have a strong launch, and I can’t wait to play it. As someone who loves Infinity Ward, and loved Ghosts, this game is by and large Ghosts 2, even if it has to wear BO3’s jacket. This was kind of long, so if you read all the way, thanks.


Follow me on Twitter: @JusticeSoulTuna
Patreon: http://www.patreon.com/justicesoultuna
Donation Link: http://tinyurl.com/donateJST
Like me on Facebook: http://www.facebook.com/justicesoultunapage
My WordPress Blog: https://justicesoultuna.wordpress.com/
My Tumblr: http://justicesoultuna.tumblr.com/

FLAWLESS OFFENSE [Soldier 76 DEATHLESS Payload Push] (Overwatch – Xbox One)

Flawless Offense thumb

Even more relentless offense! I play Soldier 76 on King’s Row, in a completely DEATHLESS match. Solid team combo with Noihara as Reaper, as well as our Mercy and Zarya, making for an unstoppable payload push. Great match!  Enjoy the video, and be sure to Like if you did!


Soldier 76 highlights: https://youtu.be/ilgoPyODPHc

Follow me on Twitter: @JusticeSoulTuna
Patreon: http://www.patreon.com/justicesoultuna
Twitch: http://twitch.tv/justicesoultuna
Like me on Facebook: http://www.facebook.com/justicesoultunapage
My WordPress Blog: https://justicesoultuna.wordpress.com/
My Tumblr: http://justicesoultuna.tumblr.com/
Amazon wishlist: http://www.amazon.co.uk/registry/wishlist/2VLNMF1SQ6ZAQ
Donation Link: http://tinyurl.com/donateJST

Counter Strategies

Bu1_f50IgAAOcBaOk, so let’s be honest: games aren’t always well balanced. Even if the developers try their hardest, something is always going to be more powerful than everything else. And that’s fine. It makes things exciting, and it gives people something to strive to beat.

If you feel like you’re either above using “overpowered” things (which is silly. pride hurts, friend), or you’re not comfortable with using that thing (which makes more sense), then no problem. There’s more than one way to beat the best, and it doesn’t always involving copying them.

A counter strategy is simply one which involves thinking of how to defeat an element of a game without using the thing itself directly. It’s foolish to think that by simply picking the powerful feature you’ll be good, because ultimately it can only do so much without being in the hands of a skilled player. Instead, ponder on what else in the game seems viable.

Guilty_Gear_Xrd_SIGN_01

In fighting games, counter picking is a strong part of competitive meta

There’s a belief that using the best feature means that there’s no way of being stopped, but this is incorrect. Sure, it’s difficult to go up against it, but it’s not impossible. Actually, what tends to happen is that players fall into a false sense of security with their position. If they’re rarely challenged, or they get a ton of mileage off of the powerful feature, they might overlook other aspects of the game.

This is where you come in. Experiment with all other aspects of the game and keep in mind this: what’s the 2nd most powerful feature? What has a unique trait, despite its other weaknesses? What is this feature good at, that the most powerful feature can’t do? It’s that mindset which gets you thinking about how to counter not just the features at the top, but the players at the top as well.

Now, we get into a concept known as a hard counter. Just because something is powerful, it doesn’t mean that it’s flawless. Usually, the most powerful feature has a glaring weakness that is rarely exploited. Yes of course, the strongest thing still stomps the rest 7-9 times out of 10, but finding that opening where it falls short, is key.

You sometimes find champions in League of Legends that have just one thing your character can’t deal with

You sometimes find champions in League of Legends that have just one thing your character can’t deal with

Hard counters are a way of completely shutting down the feature, using the strength which your feature has and the opponent’s feature doesn’t. Overall, your feature isn’t all that good, but it excels at one thing, and that one thing can beat even the best.

A counter strategy is not a guaranteed win, and in the end you can only get as much out of it as you put in, where necessary. If you never get the chance to implement your strategy, you’ll fall short despite how hard you try. Also, it’s important not to fully rely on that strategy. Adapt and evolve; sometimes during a match you’ll be forced to break your normal pattern and adjust your movements to deal with how an opponent plays.

To summarize, a counter strategy is your go-to option when it feels like one thing is dominating. It’s not perfect, but it can mean the difference between having a chance to fight back and being completely overwhelmed. You don’t have to fight fire with fire, when you can find the right hose.


Follow me on Twitter: @JusticeSoulTuna
Like me on Facebook: http://www.facebook.com/justicesoultunapage
My Tumblr: http://justicesoultuna.tumblr.com/
My WordPress Blog: https://justicesoultuna.wordpress.com/
Amazon wishlist: http://www.amazon.co.uk/registry/wishlist/2VLNMF1SQ6ZAQ
Donation Link: http://tinyurl.com/donateJST

-Voice Of JST- Part 35: Gaming As Catharsis-

In this podcast, I talk about Sword Art Online II episode 3 and how it relates to gaming as catharsis: the healing process that games give us, allowing us to overcome our real life struggles. I talk about the positive and negative reinforcement that games have and I talk about why I think a cathartic feeling in games is very important. Hope you find this podcast interesting. Let me know how you feel about gaming too!

-When Will Call of Duty Die? [Opinion Piece on 6aming]-

Recently I wrote an article for 6aming.com about the typical line ‘when will COD die’ but did it in a more structured way than blind hate. I made a simple review of what I believe allowed COD to be so big this generation and what it will take for a game to finally succeed over it. This isn’t a sensationalist article, it’s instead a common sense piece written to make valid points about COD’s relevance and why that might be dwindling over time even if the games’ themselves are still popular and fun. You can read the full article here: http://www.6aming.com/will-call-duty-die/ or alternatively watch the video version I did for the 6aming YouTube:

-Voice of JST- Part 31: Is Titanfall A COD Killer? [Video Response]-

My video response to Gamespot’s video: ‘The Point: Is Titanfall a Call of Duty Killer?’ I talk about how I think that COD won’t be ‘killed’ even if it loses the throne of being at the top, because FPS still go on strong even if they’re not the best.
I also talk about how FPS have helped each other develop and it’s the evolution of gameplay with each title that pushes the genre forward, so no series needs to ‘die’ for an eventual revolution to be possible.
Give this podcast a listen and tell me what you think about Titanfall, COD Ghosts and the future of FPS.

-What The FPS Genre Means To Me & My Excitement For Next Gen Titles-

https://i0.wp.com/assets1.ignimgs.com/vid/thumbnails/2013/06/10/042ecb938dd237f672302a174ca23222-1370889101/frame_0000.jpg
[Titan Fall, for Xbox 360, PC and Xbox One]

From witnessing the mech on mech gameplay and on-foot run n gun segments of Titan Fall, to seeing the real time destruction of a skyscraper in Battlefield 4, to seeing the dog in action which created a different kind of ‘breach and clear’ situation in the Call of Duty Ghosts exhibition the other day, I’m constantly reminded of why I love First Person Shooters.

The FPS genre is in a funny place right now. It started off relatively niche, with only a few big titles like Counter Strike, Quake and the original Halo making any big impacts. But it’s safe to say that now the FPS genre is a mainstream genre, with an undeniable prevalence in gaming media and community support. This success did not come without a price of course, with many people across the internet expressing their genuine disdain for first person shooting games, and even hate directed at games with any form of shooting at all, be them first or third person. While an individual’s bias against the genre is their own business, the undeniable success of FPS is matched only by the equally undeniable hate they receive. The hate of which I believe personally is way more vocal and visible in most forms of gaming social media, from youtube comments to facebook posts and twitter tweets. Essentially, anything popular gets a lot of hate, no surprise there.

https://i1.wp.com/cdn1.sbnation.com/entry_photo_images/8345993/COD_Ghosts_Federation_Day_Rappel.jpg
[Call of Duty: Ghosts, for Xbox 360, PS3, Xbox One, PS4 and PC]

The honest truth for me is that despite any person’s subjective value judgements of FPS games and how hard that they try to justify their hatred of those type of games, I can tell you with full certainty that it will never cause my opinion of them to falter. Being put in the perspective of a soldier fighting a war for the sake of honor and purpose, fighting your way through a sinking battleship at sea in Battlefield 4, excites me. Getting to try out new high-tech weaponry and utilizing new takedowns in visceral ways in Killzone Shadow Fall had me anxious to see more of the game. And even the very thought of being back in the universe of Call of Duty created by Infinity Ward already has me, a dedicated Call of Duty fan, hype through every bit of revealed Call of Duty Ghosts gameplay. Just like with any other genre of games I haven’t forgotten what it’s all about; the fun. The amazing, unforgettable subjective experience of being immersed in a world, immersed in a story that takes you to fascinating places and allows you to perform actions that are beyond imagination; that is a spark in gaming that has never died out for me. I’m open minded to games and as long as the game is fun I will play it, so i never shunned FPS for their presentation style and I still don’t now. FPS present an experience that no other type of game can deliver, putting the player practically into the body of the character, seeing through their eyes as events unfold, as if you were there yourself. From seeing the ship sink in the stormy sea during the first mission of Call of Duty 4, to blasting a satellite laser at an invading alien mother ship in order to save the earth during the final sequence of Crysis 3; moments like these have been some of the pinnacles of not only FPS gaming for me, but for gaming as a whole. No matter how much hate is directed at FPS, no matter how many people complain about their ‘oversaturation’ in the gaming market, or no matter all the biased whining about online FPS balancing, I will continue to enjoy FPS games as long as I am continually impressed. If FPS games continue to deliver such high quality entertainment as they have recently, then I definitely will be.

https://i0.wp.com/i.imgur.com/b8AZVgI.jpg
[‘Halo’ for Xbox One]

As the first day of E3 2013 comes to a close, I look to the future of FPS and I believe it is a bright and shining future. Killzone Shadow Fall, Destiny, Battlefield 4, Titan Fall, Call of Duty Ghosts and the teased new Halo game for Xbox One; all truly phenomenal titles that are coming to both this generation of games consoles and the next. Despite the huge news about the PS4’s pricing and used games policy, I am still interested in getting an Xbox One and will aim to get a PS4 if I would have the money (yes, I’m walking the path of the unfavorable opinion once again, which I’m used to, and I honestly don’t care about console wars). Just as I said in my article about how Killzone Shadow Fall marks the beginning of a new era of FPS entertainment I am fully confident in saying that the aforementioned new era of FPS entertainment is going to be a breathtaking thrill ride of adventure and discovery. If I could just snap my fingers and make all the unnecessary hate go away, I would, and if I could stop people from spreading hate and starting pointless arguments over a gaming genre when honestly they can just choose to ignore it, trust me I’d do everything in my power to do just that. But alas, I’m just one guy at the end of the day; one guy that appreciates a genre of video games and wishes that other people would either choose to do so or not bother to make a fuss about it if they didn’t appreciate it. For those of us who do appreciate the FPS genre, we can look forward to seeing our beloved genre thrive with new great titles that are coming soon.